stillroom
1.0.4potion effects, arriving as supper

the stillroom is the old household room where preserves, cordials and remedies were put up, and this is that room's version of alchemy: seven dishes, each built on the told-ingredient rule — a dish only uses an ingredient that already means its effect in vanilla's own vocabulary. rabbit's foot for jump boost. magma cream for fire resistance. a ghast tear for regeneration.
they run longer and gentler than potions — never above amplifier I — and they arrive with the meal's own hunger and saturation, because they are food first. a dish only ever replaces the stillroom's own previous effect, never a potion's, so the pantry never overwrites the brewing stand. everything can be jarred and shelved for later.



