the stake

0.15.0

wind to charge. hold to hunt. fire to claim.

a stake planted in stone, lit like a torch you shot there
a stake planted in stone, lit like a torch you shot there

seven crystal firearms in iron, copper and dark oak. left-click fires, right-click aims with a slight zoom, and R reloads or tops up. an empty magazine gun starts loading when clicked. aiming slows sideways movement while leaving forward movement unchanged.

the stake is a stocked crossbow launcher with short limbs, a narrow bolt track, a visible crystal and a working winding gear. hold left-click to wind it for 25 ticks, release to latch, then click to fire. keep winding and release between ticks 40 and 52 to bank an overwound shot. a late release vents the bonus and retains a normal charge. carrying an overwound charge costs durability.

the splinter works its bolt between precise shots; the picket carries five rounds in a lever-action tube. the chime fires three pulses from an amethyst cassette. the spire is a scoped bolt rifle with three heavy rounds and a headshot that hits harder. the fletchette is retired from the crafting list for now.

the breach is a low-slung black pump shotgun with four shells in a side saddle, loaded one at a time from the side. holding aim chokes its pattern, the camera kicks with every shot, and the report is a boom. the knell is a six-shot revolver with a swinging cylinder and speedloader; it deals extra damage to enemies below half health. every shot carries a thunder echo pitched to the gun. brace is shelved for later.

a stake that strikes a wall plants itself and shines. break it by hand to reclaim the crystal, or shoot it loose. the guns take bow enchantments, infinity included, and each has its own: toll and last rite on the knell, slug on the breach, through on the spire, chain on the picket, resonance on the chime, arc on the stake. every shot throws a brass casing.

controls

gestureyou get
left-clickfire once; an empty magazine starts loading
hold left-click with empty stakewind; release to latch, then click to fire
release stake at 40-52 ticksbank overwind; the crystal glows warm
hold right-clickaim with 12% zoom and 45% slower sideways movement
Rreload or top up; alternate held wind for stake